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Gameplay
Behind The Scenes
Town Of Dotfal – first map draft
Debug Draw
Enemy Introduction
Spritesheet Load Bug – Phaser's Secret Companion Cube
Tileset Bug
Pathfinding The Fetching
From Before Pathfinding
Good Boy Fetching
AI Visualization Tool
Bark Bark!
Testing Performance – 1000 happy dogs
Simple Behavior Tree Code
Doggy run
We're getting a friend
Notice Board Interaction
First Interactive Object
Improved Collisions
First collisions using Phaser
Taking First Steps